Collective
Serilum 系列模組共用的函式庫,包含各模組共用的訊息與物品。
機器翻譯・待校對ForgeNeoForgeFabricQuiltMinecraft 1.16.5–1.21.8
最後更新 2026 年 10 月 15 日
collective
100
這份翻譯是機器自動翻的,還沒有人檢查過,看到不通順的地方歡迎幫忙修正。
下載繁中資源包
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安裝方式
- 下載資源包 .zip(不用解壓縮)。
- 放進 Minecraft 的 resourcepacks 資料夾。
- 在遊戲「選項」的「資源包」中啟用,語言設為「繁體中文(台灣)」。
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| 原文 | 譯文 |
|---|---|
Shared _comment_modname_shared | Shared |
%s Admin Usage: collective.shared.message.adminusage | %s 管理員用法: |
--- %s Commands Usage --- collective.shared.message.commandsusage | --- %s 指令用法 --- |
You do not have permission to use that command. collective.shared.message.nopermission | 你沒有使用該指令的權限。 |
This command can only be run as a player. collective.shared.message.playeronly | 此指令只能由玩家執行。 |
Reloads the config file. collective.shared.message.reloadsconfigfile | 重新載入設定檔。 |
Show this message. collective.shared.message.showmessage | 顯示此訊息。 |
Successfully generated %1$s %2$s head(s). collective.shared.message.successfullygeneratedhead | 已成功產生 %1$s 個 %2$s 的頭顱。 |
%s Usage: collective.shared.message.usage | %s 用法: |
Wandering trader spawn failed, try again. collective.shared.message.wanderingtraderspawnfailed | 流浪商人生成失敗,請再試一次。 |
Wandering trader spawn successful! collective.shared.message.wanderingtraderspawnsuccesful | 流浪商人生成成功! |
Collective _comment_modname_collective | Collective |
Reset collective.collective.gui.reset | 重設 |
Resets Collective's cached player head data, for example to update skins. collective.collective.message.headcachehelp | 重設 Collective 快取的玩家頭顱資料,例如用來更新外觀。 |
The player head cache has successfully been reset. collective.collective.message.headcachereset | 玩家頭顱快取已成功重設。 |
Areas _comment_modname_areas | Areas |
Unnamed area collective.areas.gui.unnamedarea | 未命名區域 |
Area sign positions around you: collective.areas.message.areasignpositions | 你周圍的區域告示牌位置: |
There are no area signs around you. collective.areas.message.areasignsaround | 你周圍沒有區域告示牌。 |
%1$sat x=%2$s, y=%3$s, z=%4$s. (%5$s blocks) collective.areas.message.signlocation | %1$s位於 x=%2$s, y=%3$s, z=%4$s。(%5$s 格) |
Beautified Chat Server _comment_modname_beautifiedchatserver | Beautified Chat Server |
- %1$s = %2$s collective.beautifiedchatserver.message.listitem | - %1$s = %2$s |
No players assigned to ranks. collective.beautifiedchatserver.message.noplayersassigned | 沒有玩家被指派階級。 |
No ranks defined. collective.beautifiedchatserver.message.noranksdefined | 尚未定義任何階級。 |
Player %1$s added to rank %2$s collective.beautifiedchatserver.message.playeraddedtorank | 已將玩家 %1$s 加入階級 %2$s |
Player %1$s is already in rank %2$s collective.beautifiedchatserver.message.playeralreadyinrank | 玩家 %1$s 已在階級 %2$s 中 |
Player %1$s is not in rank %2$s. collective.beautifiedchatserver.message.playernotinrank | 玩家 %1$s 不在階級 %2$s 中。 |
Players with ranks: collective.beautifiedchatserver.message.playerswithranks | 擁有階級的玩家: |
Rank %1$s already had color %2$s collective.beautifiedchatserver.message.rankalreadycolor | 階級 %1$s 原本就是顏色 %2$s |
Rank %s does not exist. collective.beautifiedchatserver.message.rankdoesnotexist | 階級 %s 不存在。 |
Rank %1$s set to color %2$s collective.beautifiedchatserver.message.ranksetcolor | 已將階級 %1$s 設為顏色 %2$s |
Ranks: collective.beautifiedchatserver.message.ranksheader | 階級: |
Removed player %1$s from rank %2$s collective.beautifiedchatserver.message.removedplayerfromrank | 已將玩家 %1$s 從階級 %2$s 移除 |
Removed rank %s collective.beautifiedchatserver.message.removedrank | 已移除階級 %s |
Unknown color: %s collective.beautifiedchatserver.message.unknowncolor | 未知的顏色:%s |
Biome Spawn Point _comment_modname_biomespawnpoint | Biome Spawn Point |
Reloads the spawn biome config file, which is used when a new world is created. collective.biomespawnpoint.message.reloadsconfigfile | 重新載入重生生態域設定檔,此檔案用於建立新世界時。 |
Moves the world spawn point to a random new spot in one of the spawn biomes. collective.biomespawnpoint.message.repicksspawn | 將世界重生點移到某個重生生態域中的隨機新位置。 |
Moves the world spawn point to where a new world with this seed would place it. collective.biomespawnpoint.message.resetsspawn | 將世界重生點移到以此種子碼建立新世界時的位置。 |
Successfully loaded the spawn biome config file. New worlds pick their spawn biome from: collective.biomespawnpoint.message.reloaded | 已成功載入重生生態域設定檔。新世界會從以下生態域選擇重生點: |
Remove the ! in front of a biome in the config file to enable it. collective.biomespawnpoint.message.enablebiomehint | 移除設定檔中生態域前面的 ! 即可啟用。 |
Something went wrong while reloading the spawn biome config file. collective.biomespawnpoint.message.somethingwentwrong | 重新載入重生生態域設定檔時發生錯誤。 |
Moved the world spawn point: collective.biomespawnpoint.message.movedspawn | 已移動世界重生點: |
Position: %s, %s, %s collective.biomespawnpoint.message.spawnposition | 位置:%s, %s, %s |
Biome: %s collective.biomespawnpoint.message.spawnbiome | 生態域:%s |
Enables a biome or biome tag in the config file, so new worlds can spawn in it. collective.biomespawnpoint.message.enablesbiome | 在設定檔中啟用某個生態域或生態域標籤,讓新世界可以在其中重生。 |
Disables a biome or biome tag in the config file. collective.biomespawnpoint.message.disablesbiome | 在設定檔中停用某個生態域或生態域標籤。 |
Enabled %s. New worlds pick their spawn biome from: collective.biomespawnpoint.message.enabledbiome | 已啟用 %s。新世界會從以下生態域選擇重生點: |
Disabled %s. New worlds pick their spawn biome from: collective.biomespawnpoint.message.disabledbiome | 已停用 %s。新世界會從以下生態域選擇重生點: |
%s is already enabled in the config file. collective.biomespawnpoint.message.alreadyenabled | %s 已在設定檔中啟用。 |