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Collective

Serilum 系列模組共用的函式庫,包含各模組共用的訊息與物品。

機器翻譯・待校對ForgeNeoForgeFabricQuiltMinecraft 1.16.5–1.21.8

最後更新 2026 年 10 月 15 日

這份翻譯是機器自動翻的,還沒有人檢查過,看到不通順的地方歡迎幫忙修正。

下載繁中資源包

已翻譯 622 / 622 條

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安裝方式
  1. 下載資源包 .zip(不用解壓縮)。
  2. 放進 Minecraft 的 resourcepacks 資料夾。
  3. 在遊戲「選項」的「資源包」中啟用,語言設為「繁體中文(台灣)」。

譯文預覽

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原文譯文
Shared
_comment_modname_shared
Shared
%s Admin Usage:
collective.shared.message.adminusage
%s 管理員用法:
--- %s Commands Usage ---
collective.shared.message.commandsusage
--- %s 指令用法 ---
You do not have permission to use that command.
collective.shared.message.nopermission
你沒有使用該指令的權限。
This command can only be run as a player.
collective.shared.message.playeronly
此指令只能由玩家執行。
Reloads the config file.
collective.shared.message.reloadsconfigfile
重新載入設定檔。
Show this message.
collective.shared.message.showmessage
顯示此訊息。
Successfully generated %1$s %2$s head(s).
collective.shared.message.successfullygeneratedhead
已成功產生 %1$s 個 %2$s 的頭顱。
%s Usage:
collective.shared.message.usage
%s 用法:
Wandering trader spawn failed, try again.
collective.shared.message.wanderingtraderspawnfailed
流浪商人生成失敗,請再試一次。
Wandering trader spawn successful!
collective.shared.message.wanderingtraderspawnsuccesful
流浪商人生成成功!
Collective
_comment_modname_collective
Collective
Reset
collective.collective.gui.reset
重設
Resets Collective's cached player head data, for example to update skins.
collective.collective.message.headcachehelp
重設 Collective 快取的玩家頭顱資料,例如用來更新外觀。
The player head cache has successfully been reset.
collective.collective.message.headcachereset
玩家頭顱快取已成功重設。
Areas
_comment_modname_areas
Areas
Unnamed area
collective.areas.gui.unnamedarea
未命名區域
Area sign positions around you:
collective.areas.message.areasignpositions
你周圍的區域告示牌位置:
There are no area signs around you.
collective.areas.message.areasignsaround
你周圍沒有區域告示牌。
%1$sat x=%2$s, y=%3$s, z=%4$s. (%5$s blocks)
collective.areas.message.signlocation
%1$s位於 x=%2$s, y=%3$s, z=%4$s。(%5$s 格)
Beautified Chat Server
_comment_modname_beautifiedchatserver
Beautified Chat Server
- %1$s = %2$s
collective.beautifiedchatserver.message.listitem
- %1$s = %2$s
No players assigned to ranks.
collective.beautifiedchatserver.message.noplayersassigned
沒有玩家被指派階級。
No ranks defined.
collective.beautifiedchatserver.message.noranksdefined
尚未定義任何階級。
Player %1$s added to rank %2$s
collective.beautifiedchatserver.message.playeraddedtorank
已將玩家 %1$s 加入階級 %2$s
Player %1$s is already in rank %2$s
collective.beautifiedchatserver.message.playeralreadyinrank
玩家 %1$s 已在階級 %2$s 中
Player %1$s is not in rank %2$s.
collective.beautifiedchatserver.message.playernotinrank
玩家 %1$s 不在階級 %2$s 中。
Players with ranks:
collective.beautifiedchatserver.message.playerswithranks
擁有階級的玩家:
Rank %1$s already had color %2$s
collective.beautifiedchatserver.message.rankalreadycolor
階級 %1$s 原本就是顏色 %2$s
Rank %s does not exist.
collective.beautifiedchatserver.message.rankdoesnotexist
階級 %s 不存在。
Rank %1$s set to color %2$s
collective.beautifiedchatserver.message.ranksetcolor
已將階級 %1$s 設為顏色 %2$s
Ranks:
collective.beautifiedchatserver.message.ranksheader
階級:
Removed player %1$s from rank %2$s
collective.beautifiedchatserver.message.removedplayerfromrank
已將玩家 %1$s 從階級 %2$s 移除
Removed rank %s
collective.beautifiedchatserver.message.removedrank
已移除階級 %s
Unknown color: %s
collective.beautifiedchatserver.message.unknowncolor
未知的顏色:%s
Biome Spawn Point
_comment_modname_biomespawnpoint
Biome Spawn Point
Reloads the spawn biome config file, which is used when a new world is created.
collective.biomespawnpoint.message.reloadsconfigfile
重新載入重生生態域設定檔,此檔案用於建立新世界時。
Moves the world spawn point to a random new spot in one of the spawn biomes.
collective.biomespawnpoint.message.repicksspawn
將世界重生點移到某個重生生態域中的隨機新位置。
Moves the world spawn point to where a new world with this seed would place it.
collective.biomespawnpoint.message.resetsspawn
將世界重生點移到以此種子碼建立新世界時的位置。
Successfully loaded the spawn biome config file. New worlds pick their spawn biome from:
collective.biomespawnpoint.message.reloaded
已成功載入重生生態域設定檔。新世界會從以下生態域選擇重生點:
Remove the ! in front of a biome in the config file to enable it.
collective.biomespawnpoint.message.enablebiomehint
移除設定檔中生態域前面的 ! 即可啟用。
Something went wrong while reloading the spawn biome config file.
collective.biomespawnpoint.message.somethingwentwrong
重新載入重生生態域設定檔時發生錯誤。
Moved the world spawn point:
collective.biomespawnpoint.message.movedspawn
已移動世界重生點:
Position: %s, %s, %s
collective.biomespawnpoint.message.spawnposition
位置:%s, %s, %s
Biome: %s
collective.biomespawnpoint.message.spawnbiome
生態域:%s
Enables a biome or biome tag in the config file, so new worlds can spawn in it.
collective.biomespawnpoint.message.enablesbiome
在設定檔中啟用某個生態域或生態域標籤,讓新世界可以在其中重生。
Disables a biome or biome tag in the config file.
collective.biomespawnpoint.message.disablesbiome
在設定檔中停用某個生態域或生態域標籤。
Enabled %s. New worlds pick their spawn biome from:
collective.biomespawnpoint.message.enabledbiome
已啟用 %s。新世界會從以下生態域選擇重生點:
Disabled %s. New worlds pick their spawn biome from:
collective.biomespawnpoint.message.disabledbiome
已停用 %s。新世界會從以下生態域選擇重生點:
%s is already enabled in the config file.
collective.biomespawnpoint.message.alreadyenabled
%s 已在設定檔中啟用。